Post by tiber on Jan 31, 2007 2:00:54 GMT -5
White Fire Military Outline
White Fire believes in speed and timing above brute force. They do not like to line up and march, but rather use hit and run tactics to annoy the enemy. This makes them a good attacking army, but incapable of playing defense without surrendering a lot of ground. All units are lightly equipped, and consists of no elites. Alternative units are utilized instead. White Fire is strongest in the air, led by Safarah.
Light Infantry – The light infantry cannot win in a toe to toe fight with the enemy, but they are nimble and crafty. They utilize camouflage and sneak tactics well. Precise maneuvers are used and practiced often to allow for good communication and tactical moves in the field.
Weapons: Small Swords and Medium Shields.
Armor: Half Plate Armor
Unit Size: 100
Scout Calvary – White Fire has no combat ready Calvary, but they do have scouts on horseback who are able to become horse archers at any given time, and if necessary they can use a sword. However their lack of armor makes that a last ditch possibility.
Weapons: Small Swords and Short Bows
Armor: None
Unit size: 20
Dragons – The strength of White fire is in their Dragons. This unit is by no means the biggest and meanest out there, and like the rest of the army they fight with speed and precision. The dragons work as a group, having been allowed plenty of time to train during peace times. They cannot fight one for one against most other dragons, but in a unit on unit fight they can usually come out on top.
Weapons: Dragon Talons, Teeth, and Fire Breath
Armor: None
Unit Size: 7
Sappers - Since the military strategy is built around tricks, It helps to have traps to bring foes into. That is where Sappers come in. From building fortifications to digging wooden-spiked pits, this unit may do more damage than the infantry.
Weapons: Small Sword
Armor: None
Unit Size: 20
White Fire believes in speed and timing above brute force. They do not like to line up and march, but rather use hit and run tactics to annoy the enemy. This makes them a good attacking army, but incapable of playing defense without surrendering a lot of ground. All units are lightly equipped, and consists of no elites. Alternative units are utilized instead. White Fire is strongest in the air, led by Safarah.
Light Infantry – The light infantry cannot win in a toe to toe fight with the enemy, but they are nimble and crafty. They utilize camouflage and sneak tactics well. Precise maneuvers are used and practiced often to allow for good communication and tactical moves in the field.
Weapons: Small Swords and Medium Shields.
Armor: Half Plate Armor
Unit Size: 100
Scout Calvary – White Fire has no combat ready Calvary, but they do have scouts on horseback who are able to become horse archers at any given time, and if necessary they can use a sword. However their lack of armor makes that a last ditch possibility.
Weapons: Small Swords and Short Bows
Armor: None
Unit size: 20
Dragons – The strength of White fire is in their Dragons. This unit is by no means the biggest and meanest out there, and like the rest of the army they fight with speed and precision. The dragons work as a group, having been allowed plenty of time to train during peace times. They cannot fight one for one against most other dragons, but in a unit on unit fight they can usually come out on top.
Weapons: Dragon Talons, Teeth, and Fire Breath
Armor: None
Unit Size: 7
Sappers - Since the military strategy is built around tricks, It helps to have traps to bring foes into. That is where Sappers come in. From building fortifications to digging wooden-spiked pits, this unit may do more damage than the infantry.
Weapons: Small Sword
Armor: None
Unit Size: 20